ChildCare Action Project: Christian Analysis of American Culture (CAP)



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Pokemon: The Movie - Mewtwo Strikes Back (1999), (G)
CAP Score: 73
CAP Influence Density: 0.48
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*Pokemon: The Movie - Mewtwo Strikes Back* (G) -- was NOT "G"

I will try to explain the extremely nebulous property of this movie to influence your child. I suspect the most influential properties of the Pokemon craze are power over and control of others using violence and "magic" with impunity.

I encourage all who read this to offer their thoughts about the movie. Any comments forwarded to us may be added to the online version of the report. Intelligent and mature adherence to how the movie may impact the Christian spiritual health and behavior skills of a developing child will determine whether a comment is added.

Recall that the CAP analysis model has been determined to be applicable to animated features as long as the assumption is made that any onscreen behavior by animated human-like characters that can be reasonably duplicated by a child is of equal influence on the child as the onscreen behavior of live actors and actresses. Dr. Gilliam, our Director - Mental Health Support agrees with me that it would be unusual for even a 16 year old child to be able to fully grasp consequences of behavior or fully separate fantasy from reality (For the psychologists: In saying this it is not my intent to speak to accountability or acceptance of it). So, I am going to add to the CAP analysis model that any distortion of reality portrayed onscreen by animated human-like characters can influence children as much as that portrayed using live actors and actresses. It is a fair extension that the younger child -- the likely target audience of this movie -- is in many ways even more impressionable than a 16 year old child. This movie is one that deeply invades the ability of a child to separate fantasy from reality; to grasp consequences of behavior.

*Pokemon: The Movie* is HEAVY into control of others -- a basal desire; pronounced in many children. The movie is all about having control and controlling. There may lie the strongest power of the movie to influence. The movie was saturated minute by minute with such influences as

  • possession of psychic powers to control others and to kill
  • anger with immense power and presence
  • lust for power, control, and independence
  • "follow your hearts" into dangerous situations
  • rampant confrontation with finality and with doubtful consequences
  • battle and other forms of fighting to settle differences with no consequences to the opponents other than loosing a pokemon
  • portrayal of tears having the power to resurrect
  • misguided and often absent concern for the "death" of a "living, thinking being" (a pokemon)
  • "Circumstances of one's birth are irrelevant:"

    After about 45 years of progressively invasive operant conditioning by the entertainment industry to strive for freedom from accountability, authority, and consequences (see our Sad But True Introduction), *Pokemon: The Movie* is an augmentation extension which not only furthers those influences but leads into conditioning for lust of power over and control of others with little to no consequences or remorse.

    Note that *Pokemon: The Movie* was preceded by a 21-minute presentation of *Pokemon: Pikachu's Vacation* which made about as much sense as the ultra-fantasy scenes of *The Yellow Submarine* by the Beatles. That may have been intentional -- to numb intelligence and discernment. *Pokemon: Pikachu's Vacation* was treated as an integral part of the whole.

    Be sure to visit the Findings/Scoring section below.

    FINDINGS / SCORING: Pokemon: The Movie (1999) CAP Thermometers

    NOTE: Multiple occurrences of each item described below are likely.

    Wanton Violence/Crime (W):
  • confrontation energy shown as towering flames
  • lots of anger an rivalry
  • many disaster deaths (not seen) caused by intentional explosion
  • "Follow your hearts" into dangerous situations
  • almost continuation of confrontation
  • many immense battle scenes
  • child attacking an evil foe on his own, resulting in "death" of the child
  • series of two pokemons taking turns slapping each other not in jest

    Impudence/Hate (I)(1):
  • about as much sense as scenes from *The Yellow Submarine* by the Beatles
  • "Together we can control the world"
  • heavy lust for power to control and controlling
  • many "powers" each presented as immense
  • "The world will heed my warning
  • catching Pokemons to gain power over others
  • "Circumstances of one's birth are irrelevant:"

    Sex/Homosexuality (S):
  • sensual drawing of a female character, the intent of the viewing angle was clear

    Drugs/Alcohol (D):
  • none noted

    Offense to God (O)(2):
  • speaks to evolution and not to Creation
  • psychic powers to control others
  • demon-acting pokemon; a gargoyle with the ability to control massive fire and power
  • portrayal that tears can resurrect from the dead

    Murder/Suicide (M)(3):
  • none noted

  • (1) As noted in CAP Special Report-001, "Investigation Area and Scoring Trend," of the six CAP Investigation Areas, Impudence/Hate was the strongest presence in all four movie classifications. It has a strong revelation about the entertainment media.

    (2) The use of the three/four letter word vocabulary without God's name in vain is incorporated into the Impudence/Hate Investigation Area. The use of God's name with or without the four letter expletive is incorporated into the Offense to God Investigation Area. There is no duplication.

    (3) Only portrayal of successful murder or suicide are incorporated into Murder/Suicide. Portrayal of attempts to commit murder or suicide and deaths by police action or war are incorporated into Wanton Violence/Crime.

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    In the name of Jesus:
    Lord, Master, Teacher, Savior, God.

    Thomas A. Carder
    ChildCare Action Project: Christian Analysis of American Culture (CAP)

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