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Resident Evil (2002), R
Analysis Date: March 17, 2002
CAP Score: 47
CAP Influence Density: 2.67
RESIDENT EVIL (R) -- ...a few of the commandos are sliced up by anti-intruder lasers -- gore-ifically graphically.
Distributed by: Columbia Pictures, Screen Gems, Sony Pictures
Director(s): Paul Anderson
Producer(s): Paul Anderson, Jeremy Bolt, Albert Botha, Bernd Eichinger, Mike Gabrawy, Samuel Hadida, Chris Symes
Written by/Screenplay: Paul Anderson
Cinematography/Camera: David Johnson
Music: Marco Beltrami
Editing: Alexander Berner
It is rare to need to modify the CAP data analysis sheet equations (the computer equations) to accommodate the volume of findings in a movie. By use of multiple pages of the findings recording logs (the observation clipboard worksheets) enough space is available to annotate however much is found. But the data analysis sheet (computer generated) provides for only 60 finding entry fields per each of the six CAP investigation areas (W-I-S-D-O-M). Sixty were too few for the number of violence findings (72) in Resident Evil. The movie earned a score of 47 which is typical of R-rated movies, but the Influence Density of 2.67 is exceptionally severe. The final score reveals the relative "amount" of ignominy in a movie but the influence density reveals the "thickness" of it. Only hardcore R movies earn influence densities as severe as 2.67. Please do not ignore the CAP influence density figure when you use this service to decide for yourselves which movies are "watchable."
In this apparently a game-to-screen movie, it seems that the giant Umbrella corporation, working hand in hand with the military, were engaged in genetic and viral research in a deep underground bioengineering research facility called The Hive. Umbrella was developing viruses as possible weapons for the military. Some not-so-honorable malcontents were working together to steal a special virus, the T-virus. In an anti-corporate maneuver, two operatives from the inside and two on the outside succeeded in obtaining the virus. Once the courier had possession of the virus and once outside the security barrier, the courier intentionally broke one of the spiral vials of virus in the facility, causing it to shut down and lock down AND causing contamination of everyone of the more than 500 employees of the facility. No one could get in ... or out. Not even the virus. An anti-virus gas is released and kills everyone.
Not long after the incident, a special paramilitary unit gained entry back into the facility through coercing Alice (Milla Jovovich), one of the Umbrella security officials into accompanying the commandos into the facility to find out what happened. We know nothing of Alice. She has amnesia, which is a convenient excuse to not spend the money and film time on character-building. Taken with them is supposedly her husband who also has amnesia.
Arriving in the facility, their objective is to shut down the Red Queen, the master computer that controls the entire facility including the lethal defense systems. But in their way are a few hundred wobbling undead zombies trying to eat the commandos. Magazine after magazine of ammo seemed to have little effect on the zombies except to provide the audience with more and more gore. The commandos manage to wade their way through all the zombies.
After a few of the commandos are sliced up by anti-intruder lasers -- gore-ifically graphically -- they arrive at the Red Queen which projects a little girl familiar (Michaela Dicker) to communicate with the commandos. The Red Queen tells the commando party that any of the undead zombies can be "killed" but only by separating its spinal cord or destroying its brain ... which "explains" why so many bullets were ineffective. Even the eight dogs used for experimentation were zombie-fied.
As it turned out, the virus created the zombies from the human workers. It seems the Resurrection Power has been reduced to a virus now. The virus resurrected all of the more than 500 employee victims of the anti-virus gas - err - maybe I should say "reanimated" the victims since this realm is entertainment. And that fate was in store for anyone who was not infected if s/he becomes bitten even scratched by one of the zombies. After a number of battles, maneuvers and melees, all but two of the anti-corporate operatives and one commando were either eaten by the zombies or zombie-fied by the zombies and killed by the survivors.
Some of the lighter moments in Resident Evil were when one of the commandos, Rain Ocampo (Michelle Rodriguez) tried to look oh, so menacing and threatening by dropping her jaw and looking through her eyebrows. How butch! I wonder how many of our young girls will be seen walking around looking through their eyebrows?
When you read the listing in the Findings/Scoring section and see "gore", it is shorthand for of zombies eating the flesh off live humans or the gaping holes left by zombies feeding on bodies and you'll get the picture. And when you see "contemplation of suicide", it is shorthand for a man (Matt played by Eric Mabius, I think) lying semi-prone with a gun muzzle in his mouth. Fortunately, Matt chose to run instead of kill himself. But the imagery of suicide over being victimized by overwhelming odds is there. Implanted.
Fortunately Resident Evil is rated R which will afford some protection of our children. But not of the four young boys who came with she who appeared to be their mother. Now those four young boys know what their mother looks like and what their sisters look like and what their women teachers look like and what the female store clerks look like and the what the choir women look like and what ... with no clothes. You think young early teen boys don't think about these things? Think again. Now these four boys have an excuse and a prompt. And so will any others who see this flick. I wonder if the video game shows that, too? Does it show the blood splatter, too? Does it, like many games, let the user kill?
There is yet another intended objective - analysis of video games. Video games may possess as corruptive and even more corruptive influence as movies. Movies show the user and let the user hear killing, but video games let the user DO the killing. I'd also talk about the acidic background music of this movie but there is only so much room. Modern music. Another corruptive entertainment influence which likely has its own tower of presence in aberrant behavior influences. Alone. With headphones. The sound and words booming inside the listener's head with the phantom third channel (middle channel) shaping solitary thought? Sound a little like like sensory deprivation? But I'm not going to talk about that. Yet.
In addition to the plethora of violence and gore, this movie presents full female nudity. FULL nudity. It also presents flashes of intercourse with nudity. there are also the typical matters of sexual talk, innuendo and comments and planning of sexually immoral acts as a "vacation" feature. [Gal. 5:19] There was also a suggestion of lesbianism or at least bisexuality [Rom. 1:26]. Inappropriate language use includes many instances of the three/four letter word vocabulary, the most foul of the foul words and the use of God's name in vain without the four letter expletive but strangely enough none with the four letter expletive. [Prov. 17:27, Deut. 5:11] Note that while all the zombies were cinematically once people, the killing of them by the commandos was incorporated as violence and gore rather than murder.
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*******Food for Thought*******
As always, it is best to refer to the Findings/Scoring section -- the heart of the CAP analysis model -- for the most complete assessment possible of this movie.
Wanton Violence/Crime (W):
Offense to God (O)(2):
Christian Media News
Biblical based Management Consulting
|NOTE: The CAP Analysis Model makes no scoring allowances for trumped-up "messages" to excuse or for manufacturing of justification for aberrant behavior or imagery, or for camouflaging such ignominy with "redeeming" programming. Disguising sinful behavior in a theme plot does not excuse the sinful behavior of either the one who is drawing pleasure or example from the sinful display or the practitioners demonstrating the sinful behavior. This is NOT a movie review service. It is a movie analysis service to parents and grandparents to tell them the truth about movies using the Truth.|
|"There are some in the entertainment industry who maintain that 1) violent programming is harmless because no studies exist that prove a connection between violent entertainment and aggressive behavior in children, and 2) young people know that television, movies, and video games are simply fantasy. Unfortunately, they are wrong on both accounts." And "Viewing violence may lead to real life violence." I applaud these associations for fortifying 1 Cor. 15:33. Read the rest of the story. From our nearly seven years of study, I contend that other aberrant behaviors, attitudes, and expressions can be inserted in place of "violence" in that statement. Our Director - Child Psychology Support, a licensed psychologist and certified school psychologist concurs. For example, "Viewing arrogance against fair authority may lead to your kids defying you in real life." Or "Viewing sex may lead to sex in real life." Likewise and especially with impudence, hate and foul language. I further contend that any positive behavior can be inserted in place of "violence" with the same chance or likelihood of being a behavior template for the observer; of being incorporated into the behavior mechanics and/or coping skills of the observer. In choosing your entertainment, please consider carefully the "rest of the story" and our findings.|